#ifndef _GAMELAYER6_H_
#define _GAMELAYER6_H_
#include "GameScene.h"

class GameLayer6 : public GameScene
{
public:
	bool init(int idx);
	CREATE_FUNC_ONE_PARAM(GameLayer6, int);

protected:
	void update(float dt) override;
};

#endif // _GAMELAYER6_H_